AI Insights · Timothy · July 2022
Top 5 Entertainment Mascot Games in Poland Q2 2022
Explore the performance trends of the top 5 entertainment mascot games in Poland during Q2 2022. Data from Sensor Tower highlights significant changes in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 entertainment mascot games on a unified platform in Poland showed varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at each app's performance.
Sonic Forces PvP Racing Battle experienced a notable increase in weekly revenue, peaking at approximately $900 in the week of June 6. Weekly downloads reached their highest at around 40K in late April, but gradually declined to about 7.9K by the end of June. The app saw its weekly active users increase to a peak of 140K in early May, followed by a gradual decrease to approximately 71K by the end of the quarter.
Sonic Dash: Fun Endless Runner had a more stable revenue trend, with weekly earnings fluctuating between $53 and $184. Downloads peaked at around 20K in early May, then decreased to 6.4K by the end of June. Active users saw a peak of approximately 63K in early May, before declining to around 39K by the end of the quarter.
Minion Rush: Running game showed consistent weekly revenue, peaking at around $196 in mid-June. Downloads were highest in early April at 8.8K, with a noticeable dip in late April to 4.8K, before a slight recovery towards the end of June. The app's active users peaked at around 20.9K at the end of June, showing a steady increase from mid-May.
Sonic Dash 2: Sonic Boom had modest revenue, peaking at $88 in late April. Downloads peaked at around 8.6K in early May, but dropped significantly to around 1.6K by the end of June. Active users followed a similar trend, peaking at approximately 28K in early May before declining to about 10.4K by the end of June.
Hello Kitty Nail Salon experienced fluctuating weekly revenue, peaking at $57 in early April. Downloads were highest in late June at around 3.4K, following a steady rise from early June. Active users peaked at around 16.2K in mid-April, with a noticeable increase to 15.6K by the end of June.
These trends highlight the dynamic nature of the mobile gaming market in Poland. For more detailed insights and further analysis, visit Sensor Tower.